Lonely Winter and Summon water elemental should not be talents, no one ever takes Summon Water ele over Lonely winter for any type of single target or non large AOE situations. Since its addition in Mop, i always thank they will finally drop this one day or another. I'm just leaving my mage after playing him since Vanilla. So I feel the tree should reflect that skill level in your rotation to get maximum throughput from it. I love the fact that Arcane is something you have to play to make it work well, no one button mashing, but its far too unforgiving EVEN when you do it well ( remember no crits on barrage). Talent to make arcane missiles at single target terror or an aoe type ability through game play (Ie rapid fire with trick shots on hunter) Increased crit chance dependent on charges Throughput options that could be added to this tree could be: Everyone should have their niche, not a jack of all trades and right now from these trees I cant see a niche other than uninvited in keys and brought into raid only for lust. Ive always thought, right or wrong, that arcane should be the beast of single target and smaller pulls ie Theater of pain and most of Mist but suffer more so than other specs on +8 mob pulls. I wish we would have gotten a tree more inline with frost DK where its a mix of aoe and single target talents that allowed you to build for one or the other, or some sort of hybrid build, but our utility is mixed in with throughput abilities we will gimp ourselves hard on utility without gaining an equivalent in damage. Too many selections with 3 points to get the power to something worth of a damn but i do see at least a hint of some interesting game play with frost nova and rigid ice for aoe builds but would do absolutely nothing against bosses and raids. I was really hoping for something for Arcane, like half the cast time of arcane blast, fix the targeting of arcane barrage so it ALWAYS hits the targets in the area, something to add more crit change and or damage to barrage cause we know what happens when Arcane doesn't crit on it ( welcome to the bottom of the dps charts) and you give me a nuke that eats up ALL OF MY MANA.because arcane has so much mana to give up in game play. Comment by Bloodshift on T19:10:29-05:00įor those that say that arcane is boring then you possibly have not played other range classes because they are all very similar with maybe the except of shadow priest and affliction lock. You can drop spells you don't like for ones you do.Ħ1 talent points is a lot, especially since these talents are almost all much more impactful than the old talent trees were. We no longer get spells while levelling, we just get talent points and pick spells. This is literally how things work now, yes.
We have to spend 3 Points for 10% more slow or -1.5sec cd on blink/shimmer. If we want rune of power, we have to spend 3 extra points in the first sector. If we want Alter time, Ice Block and Mirror Images back, we already have to spend 8 points in the first sector. Comment by silverdevilboy on T18:44:06-05:00 You will have less and you will be happy. It's just current mage put into talent tree. Good to know that arcane is still mind numbly boring to play Comment by kiruz on T18:18:29-05:00
Fire mage time how to#
One day i'll learn how to read xD Comment by Austeres on T18:11:09-05:00 It's interesting that mages have to spec into time warp, which means that if you're in a raid and there are other classes with similar abilities you can spec out of it.
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